I’ve been helping out with the Transit Costs Project at New York University lately. I’m partnering with a game artist to simulate a proposed redesign of Penn Station. Earlier this week, I took out my old VR headset to get a VR version of this.
I began doing VR rather unexpectedly in 2021 for another game. The problem is that Facebook/Meta dropped support for development on Mac and Linux a while ago; it’s possible to develop by making and installing standalone Quest builds, but it’s not as simple as just pressing play and testing things out in the headset, as in Windows. I wouldn’t want to do this full-time, but for this project getting things working was pretty simple.
I’ve used Devin Willis’s guide as a starting point, but this hasn’t been updated since 2019. In 2023, things are a bit different.
Installing Android Dependencies
I used Unity 2021.3.2, with Android Build Support and all related packages. Unity installed OpenJDK, OpenNDK, and OpenSDK, which saved time installing them by hand.
Gradle was a different story. My first build failed, and Gradle needed to be installed by hand. I used SDKMAN! to install the latest Gradle, then updated Unity’s preferences to point to the new Gradle installation.
curl -s "https://get.sdkman.io" | bash
sdk install gradle 8.1
This needs to be assigned in Unity’s Preferences.
From there it was straightforward to connect the device and do a test build.