Cidney is a designer, writer, and programmer with over a decade of experience in the games industry. She’s shipped commercial titles, created interactive fiction and game jam projects, and is currently developing City of Glass, a historical fantasy adventure game.
Projects
City of Glass
designer, writer, artist/animator, programmer
A historical fantasy point-and-click adventure set in a fictional 15th-century Adriatic city-state. A young woman investigates her father's disappearance and is drawn into a world of alchemy, holy warfare, university politics, and secret societies.
Dad's Shiva (2025)
designer, writer, programmer
A short interactive story exploring intergenerational trauma and parental estrangement. An artist pays a shiva call on his sister following the death of their abusive parent — and more uncomfortable secrets surface. Submitted to EctoComp 2025.
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GridHACK
combat programmer
A sci-fi puzzle RPG with a unique action-based battle mechanic: solving nonograms lets you hack into starship systems. I designed and implemented RPG progression mechanics and power-ups that give players new ways to manipulate the grid as the game advances.
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Hero-U: Rogue to Redemption (2018)
programmer
A 3D adventure/RPG and spiritual sequel to the Quest for Glory series, Kickstarted by Corey and Lori Cole. Through significant team changes, scope increases, and a challenging development, I was one of two programmers who joined right before the second Kickstarter and saw the project through to its 2018 ship.
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Colossal Cave 3D Adventure (2023)
programmer
A 3D remake of Will Crowther's landmark 1976 text adventure — one of the foundational works of the medium. I was brought on to port the prototype to VR for the Meta Quest, letting players physically walk through the cave and outdoor environments made iconic by the original game.
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Summer Daze at Hero-U (2023)
programmer
An ongoing visual novel series set in the Hero-U universe, with each installment following a student of a different character class from Quest for Glory. As lead programmer on Tilly's Tale, I owned the technical architecture and implementation for the first entry in the series.
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